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12 Game Reviews

2 w/ Responses

Great game, addicting puzzles and creative premise. Some nitpicks, though:
-Slippery physics make some sections frustrating, especially when on a background, or maybe i'm just bad.
-Animation when getting out of a background keeps you invisible for a sec.
-Since esc is the key for pausing, it doesn't work on full screen, it just shrinks the screen.
-Some background sprites aren't aligned to the pixel grid, but that's more of an opinion on my part.
These are really small things, and don't really hamper my enjoyment of the game. (except for the slippery thing)

This "game" is great, or rather, the art is great, as well as the collection aspect adding a nice bit of fun to it. One thing- Mumba is incorrectly listed as originating from Dead Estate, but he's actually from a separate series starring him made by Milkbar Lads.

This game is great! I'd be really excited for a full remake, but it's also wonderful on its own.

While the gameplay is solid, the farm theming is basically only a skin, without any unique farm-themed enemies or special crop growing/protecting mechanics, making the game just another vampire survivors clone, though a great looking and playing one.

mmmm lightbulbs

Take this review with a grain of salt: I got bored a little after defeating the Big Fry in Pilgramige and quit. Pretty cool! The game doesn't have much to differentiate itself from other RPGs: most of Coinnin's comments about battle apply here. The big sprites in battle are cool and interesting, with plenty of personality. The biggest problem for me was that I wasn't ever really thinking or planning what I was doing, I was just reacting with healing or mp-restoring skills or items or attacking. That problem is compounded by the fact grinding was nessecary to be able to defeat the Big Fry, at least for me, and that battles started feeling drawn-out to me, The game definitely has potential, and I had plenty of fun playing it, but future games of yours could probably use a little more spice, like more unique locations or enemies.

hyp3rblue responds:

Thanks for the comment. I think I understand what you're saying, there's a lot of press A to attack scenarios. I'll have to see what I can come up with. As for spice, I'm already thinking of more things to add. There will be a lot more areas to explore in the final game, but I'll make sure to sprinkle in more things for players to do in each area. Thanks for the suggestions and thanks for playing my demo!

Good game! Quite hard, but good.

Good game! While you probably won't change it much (It is a jam game, after all), more weapon variety and weapon balance would be appreciated: the super telegun is always better than anything else, with its map-wide shooting and teleportation, while the normal telegun is worse than your fists. Simply modifying the starting ammo would go a long way to fixing this, though.

perfect in every way. Please keep making games like this! It does need a restart button, though.

Eh. Also, this game made me kind of concerned about your mental state. Please don't be afraid to reach out to people you trust about these kinds of topics. Be careful, and be safe!

hey. i KNEW this was gonna happen. i’m TELLING you- look, i’m... i like everything, i’m a great cool. i feel a good, but you make me angry! rememb- ...no! you remember..? the first time we met... you wa- you walk in- i’m on my shift, and you come in, and

New York

Joined on 1/15/24

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