Take this review with a grain of salt: I got bored a little after defeating the Big Fry in Pilgramige and quit. Pretty cool! The game doesn't have much to differentiate itself from other RPGs: most of Coinnin's comments about battle apply here. The big sprites in battle are cool and interesting, with plenty of personality. The biggest problem for me was that I wasn't ever really thinking or planning what I was doing, I was just reacting with healing or mp-restoring skills or items or attacking. That problem is compounded by the fact grinding was nessecary to be able to defeat the Big Fry, at least for me, and that battles started feeling drawn-out to me, The game definitely has potential, and I had plenty of fun playing it, but future games of yours could probably use a little more spice, like more unique locations or enemies.